© 2015 Flicker Lighttm Studio All Rights Reserved

About

The Game is happening

For many years, Tom Repasky wrote stories and created art that portrayed his perceptions of reality. His primary interest was in how we think and communicate as beings that happen to share a reality of consciousness. In 2015 several game engine companies changed how they sold their tools. Unity was the first choice based on the availability of many assets that would help ease the learning curve associated with creating a game. Unreal seemed more mature and its tools more sophisticated but there were far fewer assets available. After several months of learning Unity,  Tom realized why there were so many assets. Unreal had fewer assets because the engine did most of the work. Programming with blueprints was far easier to learn then either C# or C++.
A Jar*
© 2015 Flicker Lighttm Studio All Rights Reserved

About

The Game is happening

For many years, Tom Repasky wrote stories and created art that portrayed his perceptions of reality. His primary interest was in how we think and communicate as beings that happen to share a reality of consciousness. In 2015 several game engine companies changed how they sold their tools. Unity was the first choice based on the availability of many assets that would help ease the learning curve associated with creating a game. Unreal seemed more mature and its tools more sophisticated but there were far fewer assets available. After several months of learning Unity,  Tom realized why there were so many assets. Unreal had fewer assets because the engine did most of the work. Programming with blueprints was far easier to learn then either C# or C++.
Game